(Illustration by Nikolai Ostertag comes from the artist’s DeviantArt page and is © Paizo Publishing.)
Quite powerful (CR 11) for a plant creature (especially at
size Small), a nulmind is a caterpillar-like fungus that drains minds and feeds
on magic—especially psychic magic. Worse
yet, those unfortunate enough to have their intellects drained by the fungus
become its puppets, luring in other prey (until they starve themselves, that
is).
While nulminds have high Intelligence and Wisdom scores, these
should probably be considered to represent the fungi’s mental prowess and sheer
cunning—they can’t speak, don’t remember to have their puppets feed themselves,
and are as happy to slurp up the minds of each other as they are their humanoid
victims. That’s not to say you can’t have a nulmind be a mental
mastermind or even the main antagonist in your games…but in most cases, the
nulmind’s intelligence is likely too alien to really judge on a human scale.
Speaking of alien-ness, that’s one of the interesting things
about nulminds: It is strongly suggested that they are extraterrestrial (which
is always a bit weird and odd in a fantasy world). Perhaps because of this, they also have no
taste for fey minds…and even seem to actively avoid them. Two reasons for this suggest themselves—though
interestingly, they're a bit contradictory.
The first is that, since nulminds are strangers to our natural world,
and fey are the ultimate expression of
it, fey minds must somehow be too anchored to this world for the alien nulminds
to latch onto. Alternately (and a bit
paradoxically), it’s often suggested that fey were once part of an older celestial
order or rough draft of existence…and as such, they just aren’t enough in this reality to be a meal for a
nulmind. Pick the explanation that works
for you.
While exploring a newly
discovered vault, an occultist disturbed a long-dormant nulmind. The nulmind awoke from its torpor too late to
feast upon the occultist’s mind and magic, but it tracked him back to a school
for psychics that was briefly housing the scholar. If not stopped, the nulmind will positively
gorge itself on the psychic energy there, and many of its victims will be teens
and children.
The antler-headed,
half-fey elf king is known for having a subterranean labyrinth so deadly that
even necromancers speak of it admiringly.
He is known to possess at least one nulmind, penning it in by
surrounding it with undead horrors and distasteful fey guardians, including
several powerful (treat as Advanced) morgodeas (vermin-loving fey from Pathfinder Adventure Path #99: Dance of the
Damned).
Adventurers are
collected as specimens by some sort of cosmic biologist or avid
collector. While they are prisoners on
his ark, one of his other specimens, a nulmind, escapes. The adventurers have an opportunity to make a
deal with the collector: Free them, and they’ll take care of the mind-eating
fungus before it mentally masticates the rest of his menagerie.
—Pathfinder Bestiary 5
184
Every once in a while I remember to throw a bone to the pure
dungeon delvers out there—and those second and third adventure seeds are
definitely for them. Not every campaign
can be half-Pathfinder, half-Monsterhearts; sometimes you just want to kick down
a door…
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