Hey! It’s our first
mana…manasa…manasap…manasaput…*deep
breath* psychic reincarnated Hindu mythology-inspired Positive Energy Plane
kinda-angel dude!!!
Pathfinder’s manasaputras are inspired by the ten sons
Brahma created from his mind—according to Wikipedia, the name in fact means
“mind-born son.” In Pathfinder’s default
cosmology, they are outsiders associated with reincarnation and the path to
self-perfection. Lawful good beings
based on the Positive Energy Plane, manasaputras are benevolent and
compassionate but remote and monastic—their touch upon the multiverse is light,
and they are more interested in giving mortals tools to solve their own
problems rather than wading in to render judgment or do battle.
That is a very
quick gloss for a very complicated
group of outsiders. Spend some time with
the Bestiary 5 entry to learn more—in
fact, you’re probably going to want to read it twice. Suffice it to say that the Positive and
Negative Energy Planes have always been the z-axis
to the Elemental Planes much simpler x/y grid.
Similarly, manasaputras sit above the typical good vs. evil tug-of-war
for souls; their goals are more mysterious, more esoteric, and more concerned with
cosmic truths than cosmic scoreboards.
Manus tend to have entire races for their portfolios; rishi
manus have entire worlds. Maharishi manus
are the greatest of these. This means
they have accessed deeper truths, attained higher levels of self-perfection,
and likely tend to larger portfolios—not just planets, but epochs as well (as
is evidenced by their mastery of time-based special abilities.) They say little (usually in riddle form) and
act rarely, so when they do it is a momentous event.
Adventurers wish to
destroy a succubus-wrought artifact that preserves the youth and beauty of
the user for an ever-escalating terrible price.
The aging touch of a maharishi manu is required to weaken the object
enough so that it may be destroyed.
Worlds with several
satellites are often tended by a maharishi manu, a being with the foresight
to observe a dozen moons (and their inhabitants) as well as the spiritual
journeys of those on the planet below.
On the world of Beryl, adventurers discover their maharishi manu has
left his post. He has decamped to the
moon Heliodor, where he has created a paradise full of creatures and races
whose evolution he has personally overseen.
Unfortunately, this has not only left Beryl and its other moons
untended, but also drawn the attention of the vile sahkils, who have begun
building a chittering army on Heliodor’s dark side.
A bythos and a
maharishi manu are playing chess.
Actually, they are attempting to repair a rent in the fabric of time,
but they disagree on the precise means to go about this. The resulting spirited debate (spirited for
an aeon and a manasaputra, this is) is perceived by mortals as a game of chess
that causes episodes of déjà vu and even timequakes across the world. Adventurers might wish to pause the game,
make sure one of the players wins, or even challenge the outsiders themselves,
depending on their end goal.
—Pathfinder Bestiary 5
164
Alphabetical tidbit: Did you notice that the manu comes
before the maharishi manu in Bestiary 5? Not sure if that was intentional or not.
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