(Illustration by Miguel Regodón Harkness comes from the
artist’s DeviantArt page and is © Paizo Publishing.)
There’s no way I can do justice to Leng ghouls here. For that, you of course need to turn to the
work of H. P. Lovecraft, particularly The Dream-Quest of Unknown Kadath. For a quicker overview of Leng
and how it fits into Pathfinder, Greg A. Vaughan’s “Leng: The Terror Beyond Dreams” has a gazetteer of that nightmare
realm, courtesy of Pathfinder Adventure Path #65: Into the Nightmare Rift.
Here, then, is the short-short version: Leng ghouls are more
bestial in appearance than other ghouls, having vaguely canine faces. They’re also substantially more powerful,
weighing in at a mighty CR 10 and packing a nasty version of ghoul fever. (Also of note: Gugs fear them. Meanwhile, while normal ghasts are fairly
close cousins of normal ghouls, Leng ghouls and the bestial Leng ghasts hate
each other with a passion.)
But despite all this, what really sets these undead apart is
their intellect: Leng ghouls are civilized, even erudite, with close to
genius-level intelligence, all Knowledge skills treated as class skills, and
the ability to cast pretty much any scroll.
These are ghouls that, when they’re not trying to devour you for dinner,
might invite you to a scholarly lecture or chamber music performance. You just have to watch out around
mealtimes. (And there’s that nasty habit
they have of worshipping the Outer God Nyarlathotep…)
The key hook for GMing Leng ghouls is surprise. There should always be a twist somewhere in
the encounter. Maybe it’s the Leng ghoul
delightedly inviting them to peruse its library. Maybe the Leng ghoul acts like their friend
only to betray them at the last minute. Maybe
the PCs descend into a Leng ghoul’s wine cellar only to find themselves climbing
a tower on the moon. Maybe after too
long in a Leng ghoul’s company, the PCs find themselves tainted by the touch of
the Crawling Chaos, or invited to be guests of honor at a ball in Hell. The point is, when PCs encounter a Leng ghoul
the adventure should either take a sharp left turn into Weirdsville, or else
kick into high gear with the pedal to the floor. Encounters with Leng ghouls don’t have to be
a melee; they might be beneficial, even friendly—but they should always lead
somewhere unexpected.
Adventurers arrive at
the Kingdom of Ghouls during strange times—a delegation from Leng has just
arrived for the first tome. Expecting to
have to slaughter their way through waves of feral undead to reach their nemesis,
the fabled Ghoul King, the party members are taken utterly aback to find
themselves given tokens of protection and asked to arbitrate trade negotiations
between the Kingdom of Ghouls and Leng.
Adventurers are
fighting gugs underground when the arrival of a Leng ghoul terrifies the
great shaggy beasts. The ghoul invites
the adventurers back to its chateau, an otherwise ordinary-looking villa built
into a barren cavern. The Leng ghoul is
a charming host, and only when the adventurers try to leave (and discover the
villa now sits on a cliff overlooking an oily sea against a black sky) do they
discover the ghoul’s true motivation for befriending them—one that involves a
moon-beast potentate, drow flagellants, and a stock market for body parts run
by the mercane.
Adventurers have
found a scroll they cannot translate, written in hieroglyphics that conform
to no known language. Soon they find
themselves the subject of a number of assassination attempts. A Leng ghoul wants the scroll, as it will
allow him to bind a good outsider to the helm of a skyship designed to sail on
human-skin wings between the stars.
—Pathfinder Bestiary 5
120
For another look at the Leng ghoul, check out Daily Planescape’s take.
Original post edited
for my Blogger readers:
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