At its lowest form, the scarab is a humble beetle
that rolls, devours, and lays its eggs in a ball of dung. In its highest form, the scarab is a form of
the Egyptian sun god Ra, rolling daily across the heavens to give life to all
below.
That’s pretty much spans the entire gamut of
respectability right there.
Technically we’ve already had the giant scarab (as the scarab beetle from Inner
Sea Bestiary, though the Bestiary 5
version has slight differences in the
stat block and packs filth fever in its bite), so let’s focus on a bit more on
scarab swarms.
Adventurers come across a witch trial in progress. In the
excitement, a farmer’s manure cart is overturned. Not only does this cause a mess, but it also
attracts a swarm of scarabs.
Unfortunately for the accused woman, scarabs are considered guides to
the land of the dead, effectively sealing her fate unless the adventuring
company intervenes.
In order to bribe an orc king,
adventurers must find a steed worthy of his greatness—ideally, one of the
titanic megafauna. Fortunately the large
animals aren’t hard to track, thanks to the copious amounts of spoor they leave
behind. Unfortunately, dung-hungry giant
scarabs trail the great beasts, becoming violent if approached.
Adventurers infiltrate a medical school searching for suspected necromancers. When they find a secret door in the basement
leading to sub-basement not on the official maps, they think they’ve cracked
the case wide open. Unfortunately, all
they've found is the school’s body farm—a set of sunken graves where the
faculty and students examine cadavers in various states of controlled decomposition. A locked door leads to the “cleaning room”
stocked with beetles used to pick clean the bones of corpses. The beetles instinctively dislike torches and
will attack as a swarm if one is held too close.
—Inner
Sea Bestiary 5, Pathfinder Adventure
Path #79 88–89 & Pathfinder Bestiary 5
221
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