Giant insects are a staple of fantasy gaming (and with five Bestiaries to draw from, Pathfinder’s giant
bugs are even nastier than most).
Naturally, that means you need some equally giant insectivores. The goliath frog and frog father are Large
and Huge options with which to terrify your low-level parties (especially any
halfling and gnome PCs).
Stat-wise, these are pretty utilitarian amphibians—you’re
picking them for their size and CR, not flashy abilities—but it’s still worth
diving into their stat blocks and descriptions to mine for interesting
encounter setups and tactics. Goliath
frogs have an excellent Climb skill, so having them attack from the trees is a
nice way to surprise a party carefully skirting around the edge of the local
swamp. And the long reach (30 ft.) of
frog fathers’ tongues makes a pair of the Huge beasts a potentially lethal
encounter for a bridge or ford scenario.
Fed up with an
infestation of kikimoras, a village purchases a magical bell meant to drive
the beak-nosed fey away. Once installed
at the top of the steeple, the bell’s peal will send any fey within earshot
scurrying away—but to work it must be blessed
by a bishop and installed on a high holy day…so some adventurers have been
hired to make sure the ceremony goes off without a hitch. The kikimoras are naturally determined to
foil this plan, doing everything from recruiting gremlins to sabotage the tower
to attempting to kidnap the bishop. In a
desperate last-ditch effort, the kikimoras ride goliath frogs into town on the
day of the blessing, hoping enough
townsfolk are gobbled up that the survivors will never be so impertinent again.
“Frog father” is a
name with mysterious, almost mythic overtones. While most frog fathers are dumb beasts who
munch on giant insects and cattle, rumors persist of certain elder frog fathers
awakened to a modicum of intelligence
and even crude magical powers. Said
intelligence does nothing to curb these frog fathers’ base appetites,
however. They squat in their swamps like
corpulent green lords, croaking demands for food and slurping up any
supplicants who come within 30 feet.
Where the Plane of
Air brushes the Plane of Wood, clumps of trees the size of towns roll like
giant tumbleweeds through the air. Blessed
with enough biomass to have their own mini-atmospheres, these tumbleworlds are
humid enough that animals and vermin of all kinds can flourish despite not
having any firm soil beneath them. Plane
of Air denizens and visitors alike seek out these tumbleworlds for rare fruits,
orchids, medicinal herbs, but they must beware the goliath frogs that are happy
to snap up large birds and even sylphs without hesitation.
—Pathfinder Bestiary 5
117
D&D 3.0/3.5 fans will remember the Plane of Wood as a
variant elemental plane from the Manual
of the Planes. (There were even stat
templates for wood elemental creatures—perfect for you My Little Pony: Friendship Is Magic fans who want timberwolves in
your game.) If you’re looking for a
reason to use the Plane of Wood, it fits in excellently with certain Oriental Adventurers cosmologies that
have five Inner Planes (Air/Fire/Water/Metal/Wood) instead of the usual four.
Edit: Another week,
another late radio show update for my Blogger readers. Grab it before midnight!
This week’s radio show celebrated 20 years of Cake’s
incomparable Fashion Nugget, nodded toward 20 years of R.E.M.’s divisive
New Adventures in Hi-Fi, and played an assortment of new and classic
indie faves. Stream/download the file here till Monday, 9/19, at
midnight.
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