(Illustration comes from artist Jim Nelson’s blog and is ©
Paizo Publishing.)
The Pathfinder Module Wardens
of the Reborn Forge gave us capramaces, a race of diseased aberrant
goat-men who come from Golarion’s Mana Wastes.
One of these creatures is a CR 7 problem in and of itself, but they have
a tendency to herd in much greater numbers: packs of up to 11 and herds of up
to 25(!). And since one capramace’s rage
call can summon every other capramace within a mile, that can easily mean the
entire herd is bearing down on you in a matter of minutes. (Did I say CR 7? Time to recalculate this encounter’s
Challenge Rating…by about +8 or +9…)
I’m also interested in the capramace because it’s a goat-man
that’s not a fey or outsider. (I have
nothing compelling to say about that; I just like that it defies expectations a
little.) Golarion’s capramaces’ aberrant
nature is likely the result of the mutagenic environment in which they live. And on your world…who knows? Subterranean radiation? Unstable fleshwarping? Nuclear war?
(Any Gamma World fans out there?)
If you’re someone who digs mythical monsters, the capramace
is also not a bad stand-in for the Greek (and, give or take some syllable
tweaks, the Serbian/Turkish/Bulgarian) kallikantzaros.
Descriptions of the kallikantzaros vary widely, but most sources agree
it is a bestial trouble-maker, typically cloven-hoofed, that tends to run amok
during winter religious feast days. One
could easily imagine seasonal hunger pangs driving kallikantzaroi/capramaces
into civilized areas, where they are merely a nuisance at first, but then form
deadly hunting packs after one is alarmed into bleating its rage call…
Believing them to be
licentious, living embodiments of the cardinal sin of lust, the Church
authorizes an attempt to transform satyrs into docile—and above all,
abstinent—creatures. The attempt
backfires horribly. Now the Church’s
scientist-priests are dead of the waste trembles and their horrific creations,
the capramaces, run wild in the streets of the Holy City-State.
A legendary chimera
(see Mythical Monsters Revisited)
terrorizes Thricia, punishment for that land’s neglect of the Grain
Mother. Now the braziers in her temples
burn again and offerings of wheat are left in fallow fields for her birds, but
still the beast comes. Driving it off
will be no picnic either. The sea route
to the chimera’s lofty perch passes the lair of one of the Grain Mother’s other
aberrant daughters, a scylla. And the
land route is guarded by troublesome fey and hooting, bleating herds of
capramaces that attack all but other goat-creatures and the local tengu
shepherds.
Beggars are vanishing
off the streets. Farmers bring their
wares to market and never come home. The
ratfolk, always the first to know of trouble, have fled the city. And then the culprits behind the
disappearances—morlocks—come boiling out of the sewers and into the
streets. They are being chased by flocks
of cloakers, hordes of terrifying, goat-like aberrations, and worse. These strange creatures (the capramaces in
particular) are following instincts buried deep in their very essence long ago:
the mark of their grande dame, the Outer God Shub-Niggurath. The Black Goat of the Woods with a
Thousand Young is calling her children to rise up at last.
—Wardens of the Reborn
Forge 61 & Pathfinder Bestiary 5
50
Seriously, how terrifying would the
Darklands/Underdark/Deepearth be if capramaces were the default monster instead
of orcs and goblins?
Is Wardens of the
Reborn Forge seriously already over two years old? I swear it came out, like, yesterday.
There is a soft place in my heart for Gamma World. The Formian invasion of one of my campaigns includes plenty of meteoric messes, and one will need to be Capramaces.
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