The blightspawn may look like a giant mosquito, but it’s far
more deadly. Not only is it man-sized
and man-smart (a not-bad Int 7), it’s also got a poison sting, a stagnation
aura that lulls its victims into torpor, and spell-like abilities—including bestow curse, blur, and contagion—even
many druids would envy.
But its neatest party trick is its ability to gestate for
years and even decades inside a human host.
The blightspawn was originally introduced as the blightspawn of
Ghlaunder (courtesy of the adventure Feast
of Ravenmoor) and they are a combination boon/weapon from Golarion’s demigod
of parasites and disease. A cultist
carrying a larval blightspawn may nurture the aberration his entire life, only
hatching the creature in death…and all his children may be likewise so
favored. In your campaign, blightspawn
might serve a similar god of disease, a Horseman of the Apocalypse, demonkind,
or an evil plane itself. Or blightspawn
might just be a natural (if truly horrific) parasite, with no divine strings
attach. Fantasy worlds can be buggy like
that.
One last note: A lot of GMs struggle with making character
death scary in a raise dead
world. Having a character’s corpse birth
a blightspawn (and all the complications for resurrection that implies) could
be an ideal way to ratchet up the fear level.
Three separate groups
of pilgrims embarked from Brighton today through the Gate of the
Faithful…and one of them is hiding a pupating blightspawn among its
number. Adventures must attempt to suss
out which band of pilgrims the ailing cultist is hiding among and apprehend the
would-be aberration.
A remote stronghold
struggles to contain an epidemic of thorny vines that seem intent on
walling off the barony. The glands of a
blightspawn could be used to ward off the vegetable horrors and even stunt
their growth (as per diminish plants). Adventurers in search of these components follow
disturbing rumors to a town given over to the worship of parasites, where every
adult lives in service to—or as a future meal for—one entity or another,
including several blightspawn.
An adventurer isn’t
trying to stop a blightspawn—he
intends to become one. Raised by cultists from birth to worship the
Maiden in Shrouds, the adventurer leaps into battle believing his death will
only hasten the birth of the moth-winged avatar inside him. If he succeeds in being slain in combat, he
will leave his companions fighting one more monster. Assuming they bring him around to the worship
of another deity before this happens, the next challenge will be safely extracting
the larval blightspawn from inside him.
—Feast of Ravenmoor
29 & Pathfinder Bestiary 5 43
Another canceled flight.
Another night in Minneapolis. Uff
da.
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