Sahuagin are pretty much the default enemy aquatic
humanoid. Other aquatic monsters
may have more dire plans for humanity in the long term (aboleths, krakens) or
may be more horrific (scyllas), but sahuagin are the basic adversary—the
hobgoblins or drow of the sea.
Normally this is the part of the blog where I’d spend all
this time telling you how to make your sahuagin unique. But the default sahuagin doesn’t feel
played out to me. After all, most Pathfinder
campaigns don’t spend a lot of time aboard ship in the first place. And now that we have three Bestiaries out, the seas are teeming
with other enemies—you have a buffet of villains to choose from, not a prix
fixe menu.
Plus, there’s something satisfying about a race that just sucks to face all the time. This is
one case where a little metagame knowledge isn’t a bad thing, as it can just
add to the atmosphere of doom around the table when your gaming group’s
veterans react like resigned, grizzled old salts:
GM: Nice Perception
roll. You spot a shark fin poking
out of the water…and a coral spear.
Player 1: Well, crap.
Newbie: What?
Player 2: We’re done
for.
Newbie: Why are we
done for?
Player 3: I’m just
going to start rolling my new character now.
Newbie: New…*ulp*…characters?
Player 1: Remember
what happened to Sam?
Newbie: What happened
to Sam?
Player 2: We don’t
talk about what happened to Sam.
Newbie: What happened
to Sam?
Player 3: Ever.
Newbie: What.
Happened. To. Sam?!?
You can take sahuagin as written, offer no quarter, and have
a ball.
That said…well, the sea is big. So there could be countless sahuagin tribes and cultures. A lawful evil society inevitably means
scheming and rivalry, and a religious one guarantees schisms and competing
claims for souls. Different tribes
might have different obsessions and outlooks—xenophobic vigilantes with druid
levels versus mercenary ranger guides versus proudly martial shark-riding
cavaliers. Or they might have
different appearances or favor different shark species depending on their habitat
and depth in the ocean.
And let’s not forget mutations! Four arms! The
mystery of malenti and their outward elven appearances—what is that about (and what does it mean for
the sahuagin race…or the elves)?
Sahuagin with alchemist levels might even mutate themselves on the fly. And don’t stop at alchemist levels…if
there’s an archetype, bloodline, domain, prestige class, or template you want
to try, sahuagin are a great excuse to give any of the above a test drive. After all, the sea holds plenty of
mysteries…
Travel to the Phoenix
Peninsula requires striking a deal with the local sahuagin—a difficult but
not impossible feat for a brave band of adventurers. But their alchemist cohort is less interested in the journey
than in learning the secrets of sahuagin mutations. His curiosity could spell doom for the entire mission.
Rejecting the tenets
of the sahuagin priesthood, a valuable malenti girl has fled to the
surface. A strike team of clerics
and inquisitors is sent to retrieve her.
She, meanwhile, tries to start a new life as an elf. But the number of bodies turning up in
the canals with their throats torn out indicates she is having some trouble
adjusting.
The sahuagin of the Gypsy
Ocean have a unique biological imperative—they are compelled to return to
land to mate. When they do, they
surge up onto the sand attacking anything in their path, their blood frenzy
active even without an injury trigger.
The native humans, gnomes, and vanaras know and plan for this event,
migrating to avoid the orgiastic bloodbath, but colonists and naturalists new
to the region might not.
—Pathfinder Bestiary
239
More notes: In D&D 3.5’s Eberron, sahuagin got the same
“They’re bad, but not that bad” treatment most evil humanoid races in that
setting received—in fact, they were even regarded as reliable guides from Sharn
to Stormreach. I should also mention
that late in TSR’s run there was a 2e AD&D sahuagin sourcebook, The Sea Devils—anyone know if it was any
good? And while “basic” D&D
didn’t have sahuagin per se, it did
have shark-kin (see the Creature Catalog
and The Sea People), who had to return
to land to breed. Sound familiar? I might have just stolen it. #seewhatididthere
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