Woe unto the PCs who attack a draconal. Saintly creatures of pure goodness,
they nonetheless have the power to repel most mortal assaults. Draconals will most likely serve as
reclusive planar heralds and sages in your campaign, being such remote figures
that even treating with one may be the culmination of a great quest. That a draconal’s colors reveal
something of her temperament and bailiwick is also worth mining for role-playing
and adventure opportunities.
Triumph of Spirit
is a rarity twice over—a female red draconal who remains active in the mortal
world. She guards the Maw of
Tullamore, where the fey Tain sometimes manifest.
A herald of cultural
invigoration, the white draconal Shivah Moonmaiden appears to the
city-state of Anchorage to reveal two truths and a warning foretold by
prophecy. While her foresight
spans the ages, her insight into the here and now is limited. Only two years removed from a
humiliating occupation by half-white dragon oligarchs, the Anchorage Blades and
the militia immediately attack the kind-hearted agathion.
The yellow draconal
known as the Silent Watcher holds the key to unlocking an ancient
artifact. Many have entreated him
to surrender the key, but as a creature of earth and stone, he comes to
decisions more slowly than even the oldest treant—supplicants have literally
died waiting. Should mortal
adventurers wish his aid, they had better bring a compelling case before him.
—Pathfinder Bestiary
2 18–19
No comments:
Post a Comment