Sociable, chatty, and more than a little rumormongering, brass
dragons are excellent contacts and information gatherers for PCs. Though a party will likely never need
to fight one (brasses rarely tarnish), if they are in a desert setting there is
always profit to be had in conversing with one.
Once a fixture in the
market of Akwat, the brass dragon Cyrillisense was recently scarred in
battle against
undead and has turned morose and antisocial.
His best friend, a caravan master and
local raconteur, fears for his sanity.
Meanwhile, travelers have been disappearing out past the oases, and the
few tracks that have been found point to a great clawed beast.
Are the undead to blame or has the
brass tarnished?
After a thrilling
encounter defeating some relic smugglers, the brass dragon Paramus became
enamored of a pale-skinned detective from the North. Using a magic ring to adopt human form, Paramus now travels
as the inquisitor’s turban-bedecked manservant and bodyguard. The pair solves mysteries in the rainy
capital of Londinium, and while Paramus bitterly complains about the weather,
he loves his work and has become quite good with a falchion—though he is not
above returning to draconic form when the needs of a case dictate.
In the Land of the
Crescent Moon, brass dragons are the only species of true dragon.
These chaotic neutral brasses are
spoken of in whispers, since they are as likely to eat a man as they are to
speak with him.
They are regarded
as lords of the desert, able to control the sands as ably as any
genie—and in
fact, they often treat with genies and
divs alike in their lairs, depending on
their natures.
—Pathfinder Bestiary
102–103
We’ve mentioned Mike McArtor’s
Dragons Revisited before, but let’s give the book another nod for
explaining how to deftly role-play a brass dragon.