(Illustration by Will O’Brien comes
from the artist’s DeviantArt page and is © Paizo Publishing.)
The moldwretch’s appeal for GMs is largely of a
problem-solving nature. It fills a niche
when you need a higher-level (CR 7) fungus creature. It’s a Small creature that nevertheless is
pretty powerful (again, CR 7, and 10 Hit Dice besides). It's got the toughness of the plant type
while moving and thinking (Int 14) like a humanoid. And because it comes in three moldy flavors
(or more, if you’re using supplements like Darklands
Revisited or some homebrew tinkering), you can keep players on their toes
for at least a couple of encounters.
But what a moldwretch is
exactly is still up to you. A
prehistoric vegepygmy? The spawn of some
long-ago infection that merged ape and fungus?
A result of drow fleshwarping?
There’s nothing that even says they have to look like the illustration
in Bestiary 6—they simply need to
have at least two arms, a tentacle, and an orifice for speaking—so they might
appear as fungal spiders, tripod-like mushrooms, moldy elder things, or even
more outlandish shapes.
A vegepygmy infestation
that adventurers had previously cleared out returns again, as if guided by a
more intelligent hand. If they go back
to attack the nest a second time, they find passages leading to a different
cave system that includes gardens of musical mushrooms, a rot grub-covered dwarf
crypt, and murderous moldwretch masterminds still wearing the skulls of the
dwarves whose graves they desecrated.
Moldwretches have a
complicated caste system devoted to the molds they tend. A moldwretch may be a gardener, an ascetic, a
warrior, a priest, a wanderer, or one of several other roles, depending on the
kind of mold it has bonded with. A given
moldwretch will speak of its past roles as if they were performed by another
being entirely, even if it has changed several times in a year.
Adventurers exploring
a cave system come across a chamber covered in pebbles arranged in
geometric shapes. At first the shapes
appear merely decorative, but studying the negative space reveals a message:
the Undercommon word for “Help” written over and over. A growth of moldwretches have become the
unwilling thralls of a fungus queen, and they use every spare moment they have
to add still more pebbles to their message.
They don’t dare be more direct, as they fear they will either rouse the fungus
queen’s attention or accidentally infect their would-be saviors.
—Pathfinder Bestiary 6
191
And for my Blogger readers, now it’s time for…
Audio News #1:
I like you so much
better when you’re naked, and 31 other truths you will learn from Tuesday
night’s radio show.
Stream/download all the summer fun now through tomorrow (Monday,
06/12/17) at midnight.
Audio News #2:
I’m crazy-honored to
have been a guest on the Laughfinder podcast this week, wherein I play Pathfinder with actual comedians and Baltimore luminaries of all kinds.
Thrill to the
adventures of Aaron Henkin, Bryan Preston, Dorian Gray, Jim Meyer, Tommy
Sinbazo, and me! Red Point tourism (and
Red Point’s mohrg population) will never be the same.
Edit: I forgot to
mention how unbelievably awesome playing with an audiomancer (i.e. a
sound-effects guy) is. Total game changer, literally.